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Version: 4.x

Migrating from 3.x to 4.0

The 4.0.0 release adds quite a lot of new features, which are detailed below, but it also contains a few API breaking changes (hence the major bump).

Please note that these breaking changes only impact the API on the server side. The Socket.IO protocol itself was not updated, so a v3 client will be able to reach a v4 server and vice-versa. Besides, the compatibility mode (allowEIO3: true) is still available between a Socket.IO v2 client and a Socket.IO v4 server.

Here is the complete list of changes:

Breaking changes​

io.to() is now immutable​

Previously, broadcasting to a given room (by calling io.to()) would mutate the io instance, which could lead to surprising behaviors, like:

io.to("room1");
io.to("room2").emit(/* ... */); // also sent to room1

// or with async/await
io.to("room3").emit("details", await fetchDetails()); // random behavior: maybe in room3, maybe to all clients

Calling io.to() (or any other broadcast modifier) will now return an immutable instance.

Examples:

const operator1 = io.to("room1");
const operator2 = operator1.to("room2");
const operator3 = socket.broadcast;
const operator4 = socket.to("room3").to("room4");

operator1.emit(/* ... */); // only to clients in "room1"
operator2.emit(/* ... */); // to clients in "room1" or in "room2"
operator3.emit(/* ... */); // to all clients but the sender
operator4.emit(/* ... */); // to clients in "room3" or in "room4" but the sender

wsEngine option​

The format of the wsEngine option was updated in order to get rid of the following error:

Critical dependency: the request of a dependency is an expression

when bundling the server with webpack.

Before:

const io = require("socket.io")(httpServer, {
wsEngine: "eiows"
});

After:

const io = require("socket.io")(httpServer, {
wsEngine: require("eiows").Server
});

Configuration​

Ensure compatibility with Swift v15 clients​

Before version 16.0.0, the Swift client would not include the EIO query parameter in the HTTP requests, and the Socket.IO v3 server would infer EIO=4 by default.

That's why a Swift client v15 was not able to connect to the server, even when the compatibility mode was enabled (allowEIO3: true), unless you explicitly specified the query param:

let manager = SocketManager(socketURL: URL(string: "http://localhost:8080")!, config: [
.log(true),
.connectParams(["EIO": "3"])
])
let socket = manager.defaultSocket

The Socket.IO v4 server will now infer EIO=3 if the EIO query param is not included.

The default value of pingTimeout was increased​

The default value of pingTimeout (used in the heartbeat mechanism) value was updated from 60000 to 5000 in socket.io@2.1.0 (March 2018).

The reasoning back then:

Some users experienced long delays between disconnection on the server-side and on the client-side. The "disconnect" event would take a long time to fire in the browser, probably due to a timer being delayed. Hence the change.

That being said, the current value (5s) caused unexpected disconnections when a big payload was sent over a slow network, because it prevents the ping-pong packets from being exchanged between the client and the server. This can also happen when a synchronous task blocks the server for more than 5 seconds.

The new value (20s) thus seems like a good balance between quick disconnection detection and tolerance to various delays.

New features​

Allow excluding specific rooms when broadcasting​

Thanks to the awesome work of Sebastiaan Marynissen, you can now exclude a specific room when broadcasting:

io.except("room1").emit(/* ... */); // to all clients except the ones in "room1"
io.to("room2").except("room3").emit(/* ... */); // to all clients in "room2" except the ones in "room3"

socket.broadcast.except("room1").emit(/* ... */); // to all clients except the ones in "room1" and the sender
socket.except("room1").emit(/* ... */); // same as above
socket.to("room4").except("room5").emit(/* ... */); // to all clients in "room4" except the ones in "room5" and the sender

Allow to pass an array to io.to()​

The to() method now accepts an array of rooms.

Before:

const rooms = ["room1", "room2", "room3"];
for (const room of rooms) {
io.to(room);
}
// broadcast to clients in "room1", "room2" or "room3"
// WARNING !!! this does not work anymore in v4, see the breaking change above
io.emit(/* ... */);

After:

io.to(["room1", "room2", "room3"]).emit(/* ... */);

socket.to(["room1", "room2", "room3"]).emit(/* ... */);

Additional utility methods​

Some (long-awaited) methods were added:

  • socketsJoin: makes the matching socket instances join the specified rooms
// make all Socket instances join the "room1" room
io.socketsJoin("room1");

// make all Socket instances of the "admin" namespace in the "room1" room join the "room2" room
io.of("/admin").in("room1").socketsJoin("room2");
  • socketsLeave: makes the matching socket instances leave the specified rooms
// make all Socket instances leave the "room1" room
io.socketsLeave("room1");

// make all Socket instances of the "admin" namespace in the "room1" room leave the "room2" room
io.of("/admin").in("room1").socketsLeave("room2");
  • disconnectSockets: makes the matching socket instances disconnect
// make all Socket instances disconnect
io.disconnectSockets();

// make all Socket instances of the "admin" namespace in the "room1" room disconnect
io.of("/admin").in("room1").disconnectSockets();

// this also works with a single socket ID
io.of("/admin").in(theSocketId).disconnectSockets();
  • fetchSockets: returns the matching socket instances
// return all Socket instances of the main namespace
const sockets = await io.fetchSockets();

// return all Socket instances of the "admin" namespace in the "room1" room
const sockets = await io.of("/admin").in("room1").fetchSockets();

// this also works with a single socket ID
const sockets = await io.in(theSocketId).fetchSockets();

The sockets variable in the example above is an array of objects exposing a subset of the usual Socket class:

for (const socket of sockets) {
console.log(socket.id);
console.log(socket.handshake);
console.log(socket.rooms);
socket.emit(/* ... */);
socket.join(/* ... */);
socket.leave(/* ... */);
socket.disconnect(/* ... */);
}

Those methods share the same semantics as broadcasting, and the same filters apply:

io.of("/admin").in("room1").except("room2").local.disconnectSockets();

Which makes all Socket instances of the "admin" namespace

  • in the "room1" room (in("room1") or to("room1"))
  • except the ones in "room2" (except("room2"))
  • and only on the current Socket.IO server (local)

disconnect.

Typed events​

Thanks to the awesome work of Maxime Kjaer, TypeScript users can now type the events sent between the client and the server.

First, you declare the signature of each event:

interface ClientToServerEvents {
noArg: () => void;
basicEmit: (a: number, b: string, c: number[]) => void;
}

interface ServerToClientEvents {
withAck: (d: string, cb: (e: number) => void) => void;
}

And you can now use them on the client side:

import { io, Socket } from "socket.io-client";

const socket: Socket<ServerToClientEvents, ClientToServerEvents> = io();

socket.emit("noArg");

socket.emit("basicEmit", 1, "2", [3]);

socket.on("withAck", (d, cb) => {
cb(4);
});

Your IDE should now properly infer the type of each argument:

Similarly on the server side (the ServerToClientEvents and ClientToServerEvents are reversed):

import { Server } from "socket.io";

const io = new Server<ClientToServerEvents, ServerToClientEvents>(3000);

io.on("connection", (socket) => {
socket.on("noArg", () => {
// ...
});

socket.on("basicEmit", (a, b, c) => {
// ...
});

socket.emit("withAck", "42", (e) => {
console.log(e);
});
});

By default, the events are untyped and the arguments will be inferred as any.

autoUnref option​

And finally, thanks to the awesome work of KC Erb, the autoUnref option was added.

With autoUnref set to true (default: false), the Socket.IO client will allow the program to exit if there is no other active timer/TCP socket in the event system (even if the client is connected):

const socket = io({
autoUnref: true
});

Note: this option only applies to Node.js clients.

Known migration issues​

  • cannot get emit of undefined

The following expression:

socket.to("room1").broadcast.emit(/* ... */);

was working in Socket.IO v3 but is now considered invalid, as the broadcast flag is useless because the to("room1") method already puts the Socket instance in broadcasting mode.

// VALID
socket.broadcast.emit(/* ... */); // to all clients but the sender
socket.to("room1").emit(/* ... */); // to clients in "room1" but the sender

// VALID (but useless 'broadcast' flag)
socket.broadcast.to("room1").emit(/* ... */);

// INVALID
socket.to("room1").broadcast.emit(/* ... */);